This is the overlay tab.mouse draws with debug=True, one blue dot per dispatched move, a red dot on press. A detector reads the same trail. The path loops in place; hit New curve to re-run the real algorithm and get a fresh, always-different one.
Directhumanize=Falserobotic
submit
1move events
straight teleport
constant velocity
Humanizedhumanize=Truehuman
cp1 cp2 submit
0move events
Bézier + min-jerk
tremor, eased velocity
curvature0.30
tremor1.0
overshoot70%
movepress live edit of MouseTimingConfig